From 56ddd6828cf5799405e2940cbde064ef06c3dd53 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 3 Sep 2009 02:04:17 +0900 Subject: Add copyright headers. Formatting cleanup. --- OpenSim/Region/Physics/Meshing/Mesh.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/Meshing/Mesh.cs') diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index b19cf70..ceafaad 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs @@ -65,7 +65,7 @@ namespace OpenSim.Region.Physics.Meshing { // If a vertex of the triangle is not yet in the vertices list, // add it and set its index to the current index count - if( !vertices.ContainsKey(triangle.v1) ) + if (!vertices.ContainsKey(triangle.v1)) vertices[triangle.v1] = vertices.Count; if (!vertices.ContainsKey(triangle.v2)) vertices[triangle.v2] = vertices.Count; @@ -154,7 +154,7 @@ namespace OpenSim.Region.Physics.Meshing { //m_log.WarnFormat("vertices.Count = {0}", vertices.Count); result = new float[vertices.Count * 3]; - foreach(KeyValuePair kvp in vertices) + foreach (KeyValuePair kvp in vertices) { Vertex v = kvp.Key; int i = kvp.Value; -- cgit v1.1