From e9e72fe9079ab011dc43199496fb9a9dc7ea5b3a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 9 Nov 2007 21:01:55 +0000 Subject: * Added an internal throttle on ODE physics updates * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. --- OpenSim/Region/Physics/Manager/PhysicsActor.cs | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'OpenSim/Region/Physics/Manager') diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 049da96..9ce7cf3 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -88,6 +88,8 @@ namespace OpenSim.Region.Physics.Manager public abstract bool Flying { get; set; } + public abstract bool ThrottleUpdates { get; set; } + public abstract bool IsColliding { get; set; } public abstract PhysicsVector RotationalVelocity { get; set; } @@ -148,6 +150,11 @@ namespace OpenSim.Region.Physics.Manager get { return false; } set { return; } } + public override bool ThrottleUpdates + { + get { return false; } + set { return; } + } public override bool IsColliding { -- cgit v1.1