From 9e9dad1cde362de093d0d7e6c3e247ff00ceac96 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 8 Nov 2007 00:10:40 +0000 Subject: * Added Rotational Velocity reporting for Client Interpolation to Terse Updates * Added Angular Velocity reporting for smooth-ish rotations on object collisions --- OpenSim/Region/Physics/Manager/PhysicsActor.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/Manager') diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index b151e16..2d8eb9a 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -36,6 +36,8 @@ namespace OpenSim.Region.Physics.Manager public delegate void OrientationUpdate(Quaternion orientation); + + public abstract class PhysicsActor { #pragma warning disable 67 @@ -69,6 +71,7 @@ namespace OpenSim.Region.Physics.Manager public abstract bool Flying { get; set; } public abstract bool IsColliding { get; set; } + public abstract PhysicsVector RotationalVelocity { get; set; } public abstract bool Kinematic { get; set; } @@ -144,7 +147,11 @@ namespace OpenSim.Region.Physics.Manager { return; } - + public override PhysicsVector RotationalVelocity + { + get { return PhysicsVector.Zero; } + set { return; } + } public override void SetMomentum(PhysicsVector momentum) { return; -- cgit v1.1