From 00a1f0bab0d764017677672c19d4509c1af3e622 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 16 May 2008 20:16:33 +0000 Subject: * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling. --- OpenSim/Region/Physics/Manager/IMesher.cs | 2 +- OpenSim/Region/Physics/Manager/ZeroMesher.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/Manager') diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index d52b4e4..ee498c5 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs @@ -33,7 +33,7 @@ namespace OpenSim.Region.Physics.Manager { public interface IMesher { - IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size); + IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod); } public interface IVertex diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs index b759213..8362630 100644 --- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs +++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs @@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager public class ZeroMesher : IMesher { - public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) + public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) { return null; } -- cgit v1.1