From 91c1e8a7347cd4909a3fa0c6be78bfb9ba9519f0 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 4 Dec 2007 10:13:13 +0000 Subject: * Fixed a whole bunch of console messages. --- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 635b208..56a1842 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -92,7 +92,7 @@ namespace OpenSim.Region.Physics.Manager public override PhysicsActor AddAvatar(string avName, PhysicsVector position) { - MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); + MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddAvatar({0})", position); return PhysicsActor.Null; } @@ -119,7 +119,7 @@ namespace OpenSim.Region.Physics.Manager public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation, bool isPhysical) { - MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); + MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddPrim({0},{1})", position, size); return PhysicsActor.Null; } public override void AddPhysicsActorTaint(PhysicsActor prim) @@ -135,12 +135,12 @@ namespace OpenSim.Region.Physics.Manager public override void GetResults() { - MainLog.Instance.Verbose("NullPhysicsScene : GetResults()"); + MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : GetResults()"); } public override void SetTerrain(float[] heightMap) { - MainLog.Instance.Verbose("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); + MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); } public override void DeleteTerrain() -- cgit v1.1