From 8edaada1d3a8766f0759ddd42bdbf96c864ef30c Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 18 Feb 2008 01:52:25 +0000 Subject: ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! --- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 5f08898..996aed6 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager public abstract void Initialise(IMesher meshmerizer); - public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position); + public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size); public abstract void RemoveAvatar(PhysicsActor actor); @@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.Manager // Does nothing right now } - public override PhysicsActor AddAvatar(string avName, PhysicsVector position) + public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) { m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); return PhysicsActor.Null; -- cgit v1.1