From 67e12b95ea7b68f4904a7484d77ecfd787d16d0c Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 30 Oct 2007 09:05:31 +0000 Subject: * Optimized usings * Shortened type references * Removed redundant 'this' qualifier --- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 26 ++++++++++---------------- 1 file changed, 10 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 9ab2997..3f08234 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -25,9 +25,9 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ +using Axiom.Math; using OpenSim.Framework; using OpenSim.Framework.Console; -using Axiom.Math; namespace OpenSim.Region.Physics.Manager { @@ -35,10 +35,7 @@ namespace OpenSim.Region.Physics.Manager { public static PhysicsScene Null { - get - { - return new NullPhysicsScene(); - } + get { return new NullPhysicsScene(); } } public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position); @@ -47,7 +44,8 @@ namespace OpenSim.Region.Physics.Manager public abstract void RemovePrim(PhysicsActor prim); - public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation); + public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, + PhysicsVector size, Quaternion rotation); public abstract void Simulate(float timeStep); @@ -57,10 +55,7 @@ namespace OpenSim.Region.Physics.Manager public abstract void DeleteTerrain(); - public abstract bool IsThreaded - { - get; - } + public abstract bool IsThreaded { get; } private class NullPhysicsScene : PhysicsScene { @@ -74,12 +69,10 @@ namespace OpenSim.Region.Physics.Manager public override void RemoveAvatar(PhysicsActor actor) { - } public override void RemovePrim(PhysicsActor prim) { - } /* @@ -89,7 +82,9 @@ namespace OpenSim.Region.Physics.Manager return PhysicsActor.Null; } */ - public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation) + + public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, + PhysicsVector size, Quaternion rotation) { MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); return PhysicsActor.Null; @@ -97,7 +92,7 @@ namespace OpenSim.Region.Physics.Manager public override void Simulate(float timeStep) { - m_workIndicator = (m_workIndicator + 1) % 10; + m_workIndicator = (m_workIndicator + 1)%10; //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString()); } @@ -114,7 +109,6 @@ namespace OpenSim.Region.Physics.Manager public override void DeleteTerrain() { - } public override bool IsThreaded @@ -123,4 +117,4 @@ namespace OpenSim.Region.Physics.Manager } } } -} +} \ No newline at end of file -- cgit v1.1