From 67e12b95ea7b68f4904a7484d77ecfd787d16d0c Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 30 Oct 2007 09:05:31 +0000 Subject: * Optimized usings * Shortened type references * Removed redundant 'this' qualifier --- .../Region/Physics/Manager/PhysicsPluginManager.cs | 143 +++++++++++---------- 1 file changed, 72 insertions(+), 71 deletions(-) (limited to 'OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 81bc938..09ebf29 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs @@ -33,77 +33,77 @@ using OpenSim.Framework.Console; namespace OpenSim.Region.Physics.Manager { - /// - /// Description of MyClass. - /// - public class PhysicsPluginManager - { - private Dictionary _plugins=new Dictionary(); - - public PhysicsPluginManager() - { - - } - - public PhysicsScene GetPhysicsScene(string engineName) - { + /// + /// Description of MyClass. + /// + public class PhysicsPluginManager + { + private Dictionary _plugins = new Dictionary(); + + public PhysicsPluginManager() + { + } + + public PhysicsScene GetPhysicsScene(string engineName) + { if (String.IsNullOrEmpty(engineName)) { return PhysicsScene.Null; } - if(_plugins.ContainsKey(engineName)) - { - MainLog.Instance.Verbose("PHYSICS","creating "+engineName); - return _plugins[engineName].GetScene(); - } - else + if (_plugins.ContainsKey(engineName)) + { + MainLog.Instance.Verbose("PHYSICS", "creating " + engineName); + return _plugins[engineName].GetScene(); + } + else { MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", engineName); - throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); - } - } - - public void LoadPlugins() - { - string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory ,"Physics"); - string[] pluginFiles = Directory.GetFiles(path, "*.dll"); - + throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", engineName)); + } + } + + public void LoadPlugins() + { + string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); + string[] pluginFiles = Directory.GetFiles(path, "*.dll"); + - for(int i= 0; i