From 042c9ed4d82e4389ec929f5438e82defad251235 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 25 May 2008 11:22:05 +0000 Subject: * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. --- OpenSim/Region/Physics/Manager/PhysicsActor.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 3cf2646..c87e748 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -176,7 +176,7 @@ namespace OpenSim.Region.Physics.Manager public abstract PhysicsVector GeometricCenter { get; } public abstract PhysicsVector CenterOfMass { get; } public abstract PhysicsVector Velocity { get; set; } - public abstract float CollisionScore { get;} + public abstract float CollisionScore { get; set;} public abstract PhysicsVector Acceleration { get; } public abstract Quaternion Orientation { get; set; } public abstract int PhysicsActorType { get; set; } @@ -208,8 +208,10 @@ namespace OpenSim.Region.Physics.Manager public override bool Stopped { get{ return false; } + } + public override PhysicsVector Position { get { return PhysicsVector.Zero; } @@ -300,6 +302,7 @@ namespace OpenSim.Region.Physics.Manager public override float CollisionScore { get { return 0f; } + set { } } public override void CrossingFailure() -- cgit v1.1