From 19e0ada93af347cff93a3950f66abe245399f8b2 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 17 Feb 2008 10:41:08 +0000 Subject: * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either. --- OpenSim/Region/Physics/Manager/CollisionLocker.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/Manager/CollisionLocker.cs') diff --git a/OpenSim/Region/Physics/Manager/CollisionLocker.cs b/OpenSim/Region/Physics/Manager/CollisionLocker.cs index 8c2e702..98e9736 100644 --- a/OpenSim/Region/Physics/Manager/CollisionLocker.cs +++ b/OpenSim/Region/Physics/Manager/CollisionLocker.cs @@ -35,7 +35,7 @@ namespace OpenSim.Region.Physics.Manager public class CollisionLocker { - private bool locked = false; + private List worldlock = new List(); public CollisionLocker() { -- cgit v1.1