From 302d72701da35b6d481a538c4cb953976d7e9044 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 20 Jun 2011 17:14:59 -0700 Subject: BulletSim initial checkin --- .../Physics/ConvexDecompositionDotNet/int3.cs | 128 +++++++++++++++++++++ 1 file changed, 128 insertions(+) create mode 100644 OpenSim/Region/Physics/ConvexDecompositionDotNet/int3.cs (limited to 'OpenSim/Region/Physics/ConvexDecompositionDotNet/int3.cs') diff --git a/OpenSim/Region/Physics/ConvexDecompositionDotNet/int3.cs b/OpenSim/Region/Physics/ConvexDecompositionDotNet/int3.cs new file mode 100644 index 0000000..9c5760d --- /dev/null +++ b/OpenSim/Region/Physics/ConvexDecompositionDotNet/int3.cs @@ -0,0 +1,128 @@ +/* The MIT License + * + * Copyright (c) 2010 Intel Corporation. + * All rights reserved. + * + * Based on the convexdecomposition library from + * by John W. Ratcliff and Stan Melax. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +using System; + +namespace OpenSim.Region.Physics.ConvexDecompositionDotNet +{ + public class int3 + { + public int x; + public int y; + public int z; + + public int3() + { + } + + public int3(int _x, int _y, int _z) + { + x = _x; + y = _y; + z = _z; + } + + public int this[int i] + { + get + { + switch (i) + { + case 0: return x; + case 1: return y; + case 2: return z; + } + throw new ArgumentOutOfRangeException(); + } + set + { + switch (i) + { + case 0: x = value; return; + case 1: y = value; return; + case 2: z = value; return; + } + throw new ArgumentOutOfRangeException(); + } + } + + public override int GetHashCode() + { + return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode(); + } + + public override bool Equals(object obj) + { + int3 i = obj as int3; + if (i == null) + return false; + + return this == i; + } + + public static bool operator ==(int3 a, int3 b) + { + // If both are null, or both are same instance, return true. + if (System.Object.ReferenceEquals(a, b)) + return true; + // If one is null, but not both, return false. + if (((object)a == null) || ((object)b == null)) + return false; + + for (int i = 0; i < 3; i++) + { + if (a[i] != b[i]) + return false; + } + return true; + } + + public static bool operator !=(int3 a, int3 b) + { + return !(a == b); + } + + public static int3 roll3(int3 a) + { + int tmp = a[0]; + a[0] = a[1]; + a[1] = a[2]; + a[2] = tmp; + return a; + } + + public static bool isa(int3 a, int3 b) + { + return (a == b || roll3(a) == b || a == roll3(b)); + } + + public static bool b2b(int3 a, int3 b) + { + return isa(a, new int3(b[2], b[1], b[0])); + } + } +} -- cgit v1.1