From 240e8646dac402068930065c1fb792e647f1ce4b Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Tue, 6 May 2008 00:23:19 +0000 Subject: * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. --- OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Physics/BulletXPlugin') diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 9bd5f08..8a79dd6 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs @@ -917,7 +917,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin set { } } - public override void AddForce(PhysicsVector force) + public override void AddForce(PhysicsVector force, bool pushforce) { } @@ -1134,9 +1134,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin base.SetAcceleration(accel); } - public override void AddForce(PhysicsVector force) + public override void AddForce(PhysicsVector force, bool pushforce) { - base.AddForce(force); + base.AddForce(force, pushforce); } public override void SetMomentum(PhysicsVector momentum) @@ -1343,9 +1343,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin } } - public override void AddForce(PhysicsVector force) + public override void AddForce(PhysicsVector force, bool pushforce) { - base.AddForce(force); + base.AddForce(force,pushforce); } public override void SetMomentum(PhysicsVector momentum) -- cgit v1.1