From c77be802d2879c0504438905359c1b865a92d3a1 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sat, 15 Sep 2012 15:23:54 -0700 Subject: BulletSim: some debugging prints in BSPrim for tracking changes in linkset children. --- OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index d97231c..26a581f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -1476,12 +1476,14 @@ public sealed class BSPrim : BSPhysObject DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); + // BulletSimAPI.DumpRigidBody2(Scene.World.Ptr, BSBody.Ptr); + base.RequestPhysicsterseUpdate(); } /* else { - // For debugging, we also report the movement of children + // For debugging, we can also report the movement of children DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, entprop.Acceleration, entprop.RotationalVelocity); -- cgit v1.1