From 1f6aaad0b587f1589afd7a7ca6feb8d2bbba8641 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 27 Dec 2012 22:04:12 -0800 Subject: BulletSim: correct collision mask definition for linkset children. Remove unused code. Add comments and TODOs. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 16131cd..f805836 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -194,6 +194,7 @@ Should taints check for existance or activeness of target? actually gone when the taint happens. Crashes don't happen because the taint closure keeps the object from being freed, but that is just an accident. Possibly have and 'active' flag that is checked by the taint processor? +Parameters for physics logging should be moved from BSScene to BSParam (at least boolean ones) THREADING ================================================= -- cgit v1.1