From 11532a4390ce3054f5a6798b4bf8dcf39d002e77 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 17 Dec 2012 13:22:04 -0800 Subject: BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 31dd790..0d9a156 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -5,7 +5,7 @@ Eliminate all crashes (DONEish) Border crossing of physical linkset (DONE) Enable vehicle border crossings (at least as poorly as ODE) Avatar created in previous region and not new region when crossing border - Vehicle recreated in new sim at small Z value (offset from root value?) + Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) Calibrate turning radius limitMotorUp calibration (more down?) study PID motors (include 'efficiency' implementation -- cgit v1.1