From bbc5a5089f79a4c5543f4a3f1cd4ffaf1de8c07e Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 24 Dec 2012 20:18:06 -0800 Subject: BulletSim: Rename some of the interface structures (BulletWorld, ...) to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index 662177f..36d38d4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs @@ -35,9 +35,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin // These hold pointers to allocated objects in the unmanaged space. // The physics engine controller class created at initialization -public struct BulletSim +public struct BulletWorld { - public BulletSim(uint worldId, BSScene bss, IntPtr xx) + public BulletWorld(uint worldId, BSScene bss, IntPtr xx) { ptr = xx; worldID = worldId; -- cgit v1.1