From 33617e09a185be68ceeaaba0fe9b7b2e6068124d Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 1 Oct 2012 11:54:35 -0700 Subject: BulletSim: impliment FloatOnWater OS function. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 1125d7e..d49e5f3 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs @@ -344,10 +344,7 @@ public enum CollisionFlags : uint CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, // Following used by BulletSim to control collisions BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, - // BS_VOLUME_DETECT_OBJECT = 1 << 11, - // BS_PHANTOM_OBJECT = 1 << 12, - // BS_PHYSICAL_OBJECT = 1 << 13, - // BS_TERRAIN_OBJECT = 1 << 14, + BS_FLOATS_ON_WATER = 1 << 11, BS_NONE = 0, BS_ALL = 0xFFFFFFFF, @@ -356,9 +353,6 @@ public enum CollisionFlags : uint BS_ACTIVE = CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE - // | BS_VOLUME_DETECT_OBJECT - // | BS_PHANTOM_OBJECT - // | BS_PHYSICAL_OBJECT, }; // Values for collisions groups and masks -- cgit v1.1