From ae4d932e7f00e781db9c9cdd5c29efc51e2425fb Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 21 Dec 2012 13:35:44 -0800 Subject: BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. --- OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs index 6dc0d92..061e232 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs @@ -116,9 +116,9 @@ public sealed class BSTerrainMesh : BSTerrainPhys } // Set current terrain attributes - BulletSimAPI.SetFriction2(m_terrainBody.ptr, PhysicsScene.Params.terrainFriction); - BulletSimAPI.SetHitFraction2(m_terrainBody.ptr, PhysicsScene.Params.terrainHitFraction); - BulletSimAPI.SetRestitution2(m_terrainBody.ptr, PhysicsScene.Params.terrainRestitution); + BulletSimAPI.SetFriction2(m_terrainBody.ptr, BSParam.TerrainFriction); + BulletSimAPI.SetHitFraction2(m_terrainBody.ptr, BSParam.TerrainHitFraction); + BulletSimAPI.SetRestitution2(m_terrainBody.ptr, BSParam.TerrainRestitution); BulletSimAPI.SetCollisionFlags2(m_terrainBody.ptr, CollisionFlags.CF_STATIC_OBJECT); // Static objects are not very massive. -- cgit v1.1