From f3baed5827853c5041f042ff36cf394b1e45538f Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 27 Dec 2012 06:58:07 -0800 Subject: BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code. --- OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 9 --------- 1 file changed, 9 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index b67c0ed..a5fbf10 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs @@ -38,15 +38,6 @@ using Nini.Config; using log4net; using OpenMetaverse; -// TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) -// Based on material, set density and friction -// More efficient memory usage when passing hull information from BSPrim to BulletSim -// Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect -// Implement LockAngularMotion -// Add PID movement operations. What does ScenePresence.MoveToTarget do? -// Check terrain size. 128 or 127? -// Raycast -// namespace OpenSim.Region.Physics.BulletSPlugin { public sealed class BSScene : PhysicsScene, IPhysicsParameters -- cgit v1.1