From ad1787770ed02f71feaa002ab689467e187803bb Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 28 Apr 2013 21:50:47 -0700 Subject: BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. --- OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 81104ec..5236909 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs @@ -47,9 +47,9 @@ public class BSPrimLinkable : BSPrimDisplaced OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) { - Linkset = BSLinkset.Factory(PhysicsScene, this); + Linkset = BSLinkset.Factory(PhysScene, this); - PhysicsScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() + PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() { Linkset.Refresh(this); }); @@ -99,7 +99,7 @@ public class BSPrimLinkable : BSPrimDisplaced set { base.Position = value; - PhysicsScene.TaintedObject("BSPrimLinkset.setPosition", delegate() + PhysScene.TaintedObject("BSPrimLinkset.setPosition", delegate() { Linkset.UpdateProperties(UpdatedProperties.Position, this); }); @@ -113,7 +113,7 @@ public class BSPrimLinkable : BSPrimDisplaced set { base.Orientation = value; - PhysicsScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() + PhysScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() { Linkset.UpdateProperties(UpdatedProperties.Orientation, this); }); -- cgit v1.1