From f3baed5827853c5041f042ff36cf394b1e45538f Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 27 Dec 2012 06:58:07 -0800 Subject: BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code. --- OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 9013414..c7a81e0 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -1025,10 +1025,10 @@ public sealed class BSPrim : BSPhysObject if (force.IsFinite()) { float magnitude = force.Length(); - if (magnitude > 20000f) + if (magnitude > BSParam.MaxAddForceMagnitude) { // Force has a limit - force = force / magnitude * 20000f; + force = force / magnitude * BSParam.MaxAddForceMagnitude; } OMV.Vector3 addForce = force; -- cgit v1.1