From b24190ec98f31f1e4672d1174163426b9b44e25d Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 11 Oct 2012 12:54:27 -0700 Subject: BulletSim: remove some unused API2 calls because they were removed from Bullet 2.81 --- OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 692713d..6a4365c 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -673,8 +673,8 @@ public sealed class BSPrim : BSPhysObject // Force activation of the object so Bullet will act on it. // Must do the ForceActivationState2() to overcome the DISABLE_SIMULATION from static objects. - BulletSimAPI.ForceActivationState2(BSBody.ptr, ActivationState.ISLAND_SLEEPING); - BulletSimAPI.Activate2(BSBody.ptr, true); + BulletSimAPI.ForceActivationState2(BSBody.ptr, ActivationState.ACTIVE_TAG); + // BulletSimAPI.Activate2(BSBody.ptr, true); BSBody.collisionFilter = CollisionFilterGroups.ObjectFilter; BSBody.collisionMask = CollisionFilterGroups.ObjectMask; -- cgit v1.1