From ce47d0c4541159a730b2d83a7b2ccffc908d06f1 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 2 Oct 2012 11:06:07 -0700 Subject: BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter. --- OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index d9b738b..1ac8c59 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs @@ -81,6 +81,10 @@ public abstract class BSPhysObject : PhysicsActor // Tell the object to clean up. public abstract void Destroy(); + public abstract OMV.Vector3 ForcePosition { get; set; } + + public abstract OMV.Quaternion ForceOrientation { get; set; } + #region Collisions // Requested number of milliseconds between collision events. Zero means disabled. -- cgit v1.1