From 31d3952477b96b669d8a46d0941ea6d1bc1133b5 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 13 Dec 2012 16:23:51 -0800 Subject: BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. --- OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index c855fda..732c084 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs @@ -36,9 +36,8 @@ public sealed class BSLinksetConstraints : BSLinkset { // private static string LogHeader = "[BULLETSIM LINKSET CONSTRAINTS]"; - public BSLinksetConstraints(BSScene scene, BSPhysObject parent) + public BSLinksetConstraints(BSScene scene, BSPhysObject parent) : base(scene, parent) { - base.Initialize(scene, parent); } // When physical properties are changed the linkset needs to recalculate -- cgit v1.1