From bbc5a5089f79a4c5543f4a3f1cd4ffaf1de8c07e Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 24 Dec 2012 20:18:06 -0800 Subject: BulletSim: Rename some of the interface structures (BulletWorld, ...) to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet. --- OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs index ed3ffa7..a5378b9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs @@ -36,7 +36,7 @@ public sealed class BSConstraintHinge : BSConstraint { public override ConstraintType Type { get { return ConstraintType.HINGE_CONSTRAINT_TYPE; } } - public BSConstraintHinge(BulletSim world, BulletBody obj1, BulletBody obj2, + public BSConstraintHinge(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 pivotInA, Vector3 pivotInB, Vector3 axisInA, Vector3 axisInB, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) -- cgit v1.1