From ad438ee59fce1b262135ef0f7cd1213f3a79df50 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 3 Feb 2013 16:08:09 -0800 Subject: BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. --- .../Region/Physics/BulletSPlugin/BSApiTemplate.cs | 38 ++-------------------- 1 file changed, 2 insertions(+), 36 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index abbd22c..5e06c1e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs @@ -174,32 +174,6 @@ public struct ConfigurationParameters public float collisionMargin; public float gravity; - public float XlinearDamping; - public float XangularDamping; - public float XdeactivationTime; - public float XlinearSleepingThreshold; - public float XangularSleepingThreshold; - public float XccdMotionThreshold; - public float XccdSweptSphereRadius; - public float XcontactProcessingThreshold; - - public float XterrainImplementation; - public float XterrainFriction; - public float XterrainHitFraction; - public float XterrainRestitution; - public float XterrainCollisionMargin; - - public float XavatarFriction; - public float XavatarStandingFriction; - public float XavatarDensity; - public float XavatarRestitution; - public float XavatarCapsuleWidth; - public float XavatarCapsuleDepth; - public float XavatarCapsuleHeight; - public float XavatarContactProcessingThreshold; - - public float XvehicleAngularDamping; - public float maxPersistantManifoldPoolSize; public float maxCollisionAlgorithmPoolSize; public float shouldDisableContactPoolDynamicAllocation; @@ -208,17 +182,9 @@ public struct ConfigurationParameters public float shouldSplitSimulationIslands; public float shouldEnableFrictionCaching; public float numberOfSolverIterations; + public float useSingleSidedMeshes; - public float XlinksetImplementation; - public float XlinkConstraintUseFrameOffset; - public float XlinkConstraintEnableTransMotor; - public float XlinkConstraintTransMotorMaxVel; - public float XlinkConstraintTransMotorMaxForce; - public float XlinkConstraintERP; - public float XlinkConstraintCFM; - public float XlinkConstraintSolverIterations; - - public float XphysicsLoggingFrames; + public float physicsLoggingFrames; public const float numericTrue = 1f; public const float numericFalse = 0f; -- cgit v1.1