From 6e39cc316f502855a89c51775e7394b73135ab86 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 10 Sep 2013 17:32:01 -0700 Subject: BulletSim: add ClearCollisionProxyCache function to API. Add proxy cache clearing when some properties are changed. This fixes a problem where objects would stop colliding of they were moved with setPosition mulitple times. --- OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index ff2b497..17ebed2 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs @@ -169,6 +169,19 @@ private sealed class BulletConstraintXNA : BulletConstraint return true; } + public override bool ClearCollisionProxyCache(BulletWorld pWorld, BulletBody pBody) + { + DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; + RigidBody body = ((BulletBodyXNA)pBody).rigidBody; + CollisionObject collisionObject = ((BulletBodyXNA)pBody).body; + if (body != null && collisionObject != null && collisionObject.GetBroadphaseHandle() != null) + { + world.RemoveCollisionObject(collisionObject); + world.AddCollisionObject(collisionObject); + } + return true; + } + public override bool AddConstraintToWorld(BulletWorld pWorld, BulletConstraint pConstraint, bool pDisableCollisionsBetweenLinkedObjects) { DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world; -- cgit v1.1