From 8a7a0190e69b466217a9c4cb6eb57abc1f5629ee Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 16 Apr 2009 08:11:05 +0000 Subject: * Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues. * Tweak the ODEPrim PID a bit more. --- OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | 4 ++-- OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin') diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 5ff73c5..ec982c6 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs @@ -2140,8 +2140,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin ((btGImpactMeshShape) prim_geom).setLocalScaling(new btVector3(1, 1, 1)); ((btGImpactMeshShape) prim_geom).updateBound(); } - Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK); - Body.setUserPointer((IntPtr) m_localID); + //Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK); + //Body.setUserPointer((IntPtr) (int)m_localID); _parent_scene.AddPrimToScene(this); } else diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index fecd4a1..0a375b2 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs @@ -134,7 +134,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); m_world.setGravity(m_gravity); - EnableCollisionInterface(); + //EnableCollisionInterface(); } -- cgit v1.1