From 1d02636c27de64f8acec5bb9a76f8659f0bfdd2b Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Fri, 22 May 2009 14:57:00 +0000 Subject: cleaning out warnings. NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that? --- .../Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | 32 +++++++++++----------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs') diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index ec982c6..0d61f72 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs @@ -62,7 +62,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin private Quaternion m_taintrot; private PhysicsVector m_angularlock = new PhysicsVector(1f, 1f, 1f); private PhysicsVector m_taintAngularLock = new PhysicsVector(1f, 1f, 1f); - private btGeneric6DofConstraint Amotor; + // private btGeneric6DofConstraint Amotor; private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); private float m_PIDTau = 0f; @@ -75,8 +75,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin private float m_waterHeight = 0f; private float PID_D = 35f; private float PID_G = 25f; - private float m_tensor = 5f; - private int body_autodisable_frames = 20; + // private float m_tensor = 5f; + // private int body_autodisable_frames = 20; private IMesh primMesh = null; private bool m_usePID = false; @@ -90,15 +90,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin private bool m_taintshape = false; private bool m_taintPhysics = false; - private bool m_collidesLand = true; + // private bool m_collidesLand = true; private bool m_collidesWater = false; public bool m_returnCollisions = false; // Default we're a Geometry - private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); + // private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); // Default, Collide with Other Geometries, spaces and Bodies - private CollisionCategories m_collisionFlags = m_default_collisionFlags; + // private CollisionCategories m_collisionFlags = m_default_collisionFlags; public bool m_taintremove = false; public bool m_taintdisable = false; @@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin public uint m_localID = 0; //public GCHandle gc; - private CollisionLocker ode; + // private CollisionLocker ode; private bool m_taintforce = false; private bool m_taintaddangularforce = false; @@ -136,7 +136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin internal bool m_isVolumeDetect = false; // If true, this prim only detects collisions but doesn't collide actively private bool m_throttleUpdates = false; - private int throttleCounter = 0; + // private int throttleCounter = 0; public int m_interpenetrationcount = 0; public float m_collisionscore = 0; public int m_roundsUnderMotionThreshold = 0; @@ -155,7 +155,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin private PhysicsVector _target_velocity; public int m_eventsubscription = 0; - private CollisionEventUpdate CollisionEventsThisFrame = null; + // private CollisionEventUpdate CollisionEventsThisFrame = null; public volatile bool childPrim = false; @@ -226,8 +226,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin PID_D = parent_scene.bodyPIDD; PID_G = parent_scene.bodyPIDG; m_density = parent_scene.geomDefaultDensity; - m_tensor = parent_scene.bodyMotorJointMaxforceTensor; - body_autodisable_frames = parent_scene.bodyFramesAutoDisable; + // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; + // body_autodisable_frames = parent_scene.bodyFramesAutoDisable; prim_geom = null; Body = null; @@ -2146,7 +2146,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin } else { - bool hasTrimesh = false; + // bool hasTrimesh = false; lock (childrenPrim) { foreach (BulletDotNETPrim chld in childrenPrim) @@ -2154,8 +2154,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin if (chld == null) continue; - if (chld.NeedsMeshing()) - hasTrimesh = true; + // if (chld.NeedsMeshing()) + // hasTrimesh = true; } } @@ -2517,7 +2517,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin base.RequestPhysicsterseUpdate(); m_throttleUpdates = false; - throttleCounter = 0; + // throttleCounter = 0; _zeroFlag = true; //outofBounds = true; } @@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin if (!m_lastUpdateSent) { m_throttleUpdates = false; - throttleCounter = 0; + // throttleCounter = 0; m_rotationalVelocity = pv; if (_parent == null) -- cgit v1.1