From 10f5615573cf087c20ae5eb967e5698d5b23d5da Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 10 Apr 2009 06:01:29 +0000 Subject: * Tweak the character controller some more * Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock. --- OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs') diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index c584cd6..c0a016e 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs @@ -963,7 +963,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin if (m_flying) { // Slight PID correction - vec.Z += (((-1 * m_parent_scene.gravityz) * m_mass) * 0.035f); + vec.Z += (((-1 * m_parent_scene.gravityz) * m_mass) * 0.06f); //auto fly height. Kitto Flora -- cgit v1.1