From f603e57e9ae9d9b7e3bf6b35924d99292cf6de43 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 11 Feb 2008 22:54:51 +0000 Subject: * Added PhysicsScene.Dispose() * In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts. --- OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin') diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index ff157d7..13b3f1a 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -69,12 +69,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin public BasicScene() { } - + public override void Initialise(IMesher meshmerizer) { // Does nothing right now } + public override void Dispose() + { + + } public override PhysicsActor AddAvatar(string avName, PhysicsVector position) { BasicActor act = new BasicActor(); -- cgit v1.1