From 646bbbc84b8010e0dacbeed5342cdb045f46cc49 Mon Sep 17 00:00:00 2001
From: MW
Date: Wed, 27 Jun 2007 15:28:52 +0000
Subject: Some work on restructuring the namespaces / project names. Note this
doesn't compile yet as not all the code has been changed to use the new
namespaces. Am committing it now for feedback on the namespaces.
---
.../Physics/BasicPhysicsPlugin/AssemblyInfo.cs | 58 ++++
.../BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 294 +++++++++++++++++++++
...penSim.Region.Physics.BasicPhysicsPlugin.csproj | 93 +++++++
...m.Region.Physics.BasicPhysicsPlugin.csproj.user | 12 +
4 files changed, 457 insertions(+)
create mode 100644 OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs
create mode 100644 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
create mode 100644 OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj
create mode 100644 OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user
(limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin')
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..177c49d
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Information about this assembly is defined by the following
+// attributes.
+//
+// change them to the information which is associated with the assembly
+// you compile.
+
+[assembly: AssemblyTitle("PhysXplugin")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("PhysXplugin")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// This sets the default COM visibility of types in the assembly to invisible.
+// If you need to expose a type to COM, use [ComVisible(true)] on that type.
+[assembly: ComVisible(false)]
+
+// The assembly version has following format :
+//
+// Major.Minor.Build.Revision
+//
+// You can specify all values by your own or you can build default build and revision
+// numbers with the '*' character (the default):
+
+[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
new file mode 100644
index 0000000..dcb8f3b
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -0,0 +1,294 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using OpenSim.Physics.Manager;
+
+namespace OpenSim.Region.Physics.BasicPhysicsPlugin
+{
+ ///
+ /// Will be the PhysX plugin but for now will be a very basic physics engine
+ ///
+ public class BasicPhysicsPlugin : IPhysicsPlugin
+ {
+ private BasicScene _mScene;
+
+ public BasicPhysicsPlugin()
+ {
+
+ }
+
+ public bool Init()
+ {
+ return true;
+ }
+
+ public PhysicsScene GetScene()
+ {
+ return new BasicScene();
+ }
+
+ public string GetName()
+ {
+ return("basicphysics");
+ }
+
+ public void Dispose()
+ {
+
+ }
+ }
+
+ public class BasicScene :PhysicsScene
+ {
+ private List _actors = new List();
+ private float[] _heightMap;
+
+ public BasicScene()
+ {
+
+ }
+
+ public override PhysicsActor AddAvatar(PhysicsVector position)
+ {
+ BasicActor act = new BasicActor();
+ act.Position = position;
+ _actors.Add(act);
+ return act;
+ }
+
+ public override void RemoveAvatar(PhysicsActor actor)
+ {
+ BasicActor act = (BasicActor)actor;
+ if(_actors.Contains(act))
+ {
+ _actors.Remove(act);
+ }
+
+ }
+
+ public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
+ {
+ return null;
+ }
+
+ public override void Simulate(float timeStep)
+ {
+ foreach (BasicActor actor in _actors)
+ {
+ actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
+ actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
+ actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
+ /*if(actor.Flying)
+ {
+ actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
+ }
+ else
+ {
+ actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
+ }
+ if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
+ {*/
+ if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256))
+ {
+ actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1;
+ }
+ else
+ {
+ if (actor.Position.Y < 0)
+ {
+ actor.Position.Y = 0;
+ }
+ else if (actor.Position.Y > 256)
+ {
+ actor.Position.Y = 256;
+ }
+
+ if (actor.Position.X < 0)
+ {
+ actor.Position.X = 0;
+ }
+ if (actor.Position.X > 256)
+ {
+ actor.Position.X = 256;
+ }
+ }
+ //}
+
+
+
+ // This code needs sorting out - border crossings etc
+/* if(actor.Position.X<0)
+ {
+ ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
+ actor.Position.X = 0;
+ actor.Velocity.X = 0;
+ }
+ if(actor.Position.Y < 0)
+ {
+ ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
+ actor.Position.Y = 0;
+ actor.Velocity.Y = 0;
+ }
+ if(actor.Position.X > 255)
+ {
+ ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
+ actor.Position.X = 255;
+ actor.Velocity.X = 0;
+ }
+ if(actor.Position.Y > 255)
+ {
+ ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
+ actor.Position.Y = 255;
+ actor.Velocity.X = 0;
+ }*/
+ }
+ }
+
+ public override void GetResults()
+ {
+
+ }
+
+ public override bool IsThreaded
+ {
+ get
+ {
+ return(false); // for now we won't be multithreaded
+ }
+ }
+
+ public override void SetTerrain(float[] heightMap)
+ {
+ this._heightMap = heightMap;
+ }
+
+ public override void DeleteTerrain()
+ {
+
+ }
+ }
+
+ public class BasicActor : PhysicsActor
+ {
+ private PhysicsVector _position;
+ private PhysicsVector _velocity;
+ private PhysicsVector _acceleration;
+ private bool flying;
+ public BasicActor()
+ {
+ _velocity = new PhysicsVector();
+ _position = new PhysicsVector();
+ _acceleration = new PhysicsVector();
+ }
+
+ public override bool Flying
+ {
+ get
+ {
+ return false;
+ }
+ set
+ {
+ flying= value;
+ }
+ }
+
+ public override PhysicsVector Position
+ {
+ get
+ {
+ return _position;
+ }
+ set
+ {
+ _position = value;
+ }
+ }
+
+ public override PhysicsVector Velocity
+ {
+ get
+ {
+ return _velocity;
+ }
+ set
+ {
+ _velocity = value;
+ }
+ }
+
+ public override Axiom.MathLib.Quaternion Orientation
+ {
+ get
+ {
+ return Axiom.MathLib.Quaternion.Identity;
+ }
+ set
+ {
+
+ }
+ }
+
+ public override PhysicsVector Acceleration
+ {
+ get
+ {
+ return _acceleration;
+ }
+
+ }
+
+ public override bool Kinematic
+ {
+ get
+ {
+ return true;
+ }
+ set
+ {
+
+ }
+ }
+ public void SetAcceleration (PhysicsVector accel)
+ {
+ this._acceleration = accel;
+ }
+
+ public override void AddForce(PhysicsVector force)
+ {
+
+ }
+
+ public override void SetMomentum(PhysicsVector momentum)
+ {
+
+ }
+ }
+
+}
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj
new file mode 100644
index 0000000..7dad533
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj
@@ -0,0 +1,93 @@
+
+
+ Local
+ 8.0.50727
+ 2.0
+ {15B4FEF3-0000-0000-0000-000000000000}
+ Debug
+ AnyCPU
+
+
+
+ OpenSim.Region.Physics.BasicPhysicsPlugin
+ JScript
+ Grid
+ IE50
+ false
+ Library
+
+ OpenSim.Region.Physics.BasicPhysicsPlugin
+
+
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE;DEBUG
+
+ True
+ 4096
+ False
+ ..\..\..\..\bin\Physics\
+ False
+ False
+ False
+ 4
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE
+
+ False
+ 4096
+ True
+ ..\..\..\..\bin\Physics\
+ False
+ False
+ False
+ 4
+
+
+
+
+ ..\..\..\..\bin\Axiom.MathLib.dll
+ False
+
+
+ System.dll
+ False
+
+
+
+
+ OpenSim.Region.Physics.Manager
+ {F4FF31EB-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+
+
+ Code
+
+
+ Code
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user
@@ -0,0 +1,12 @@
+
+
+ Debug
+ AnyCPU
+ C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\
+ 8.0.50727
+ ProjectFiles
+ 0
+
+
+
+
--
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