From 37478629995e6c113fa1ccbd56eb948c64e0f594 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 28 Sep 2008 20:20:32 +0000 Subject: Plumb the connection though from llSetVehicleVectorParam to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. --- .../Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin') diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 23b7518..c75c40e 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -335,12 +335,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin set { return; } } - public override float VehicleFloatParam + public override void VehicleFloatParam(int param, float value) { - get { return 0f; } - set { return; } + + } + + public override void VehicleVectorParam(int param, PhysicsVector value) + { + } - + public override PhysicsVector CenterOfMass { get { return PhysicsVector.Zero; } -- cgit v1.1