From a0265300aa09be0bdd2d4629d6a22394d5b219be Mon Sep 17 00:00:00 2001 From: dan miller Date: Sat, 29 Sep 2007 03:56:36 +0000 Subject: Hollow prims (box only), thanks Gerard! Enjoy --- .../Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs') diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 31861b4..85d9ff6 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -27,6 +27,7 @@ */ using System.Collections.Generic; using Axiom.Math; +using OpenSim.Framework.Types; using OpenSim.Region.Physics.Manager; namespace OpenSim.Region.Physics.BasicPhysicsPlugin @@ -72,7 +73,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } - public override PhysicsActor AddAvatar(PhysicsVector position) + public override PhysicsActor AddAvatar(string avName, PhysicsVector position) { BasicActor act = new BasicActor(); act.Position = position; @@ -95,10 +96,17 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } +/* public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) { return null; } +*/ + public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation) + { + return null; + } + public override void Simulate(float timeStep) { -- cgit v1.1