From 9e9dad1cde362de093d0d7e6c3e247ff00ceac96 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 8 Nov 2007 00:10:40 +0000 Subject: * Added Rotational Velocity reporting for Client Interpolation to Terse Updates * Added Angular Velocity reporting for smooth-ish rotations on object collisions --- OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs') diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 46037df..d5cb99f 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -181,6 +181,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin private PhysicsVector _position; private PhysicsVector _velocity; private PhysicsVector _acceleration; + private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; private bool flying; private bool iscolliding; @@ -190,7 +191,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin _position = new PhysicsVector(); _acceleration = new PhysicsVector(); } - + public override PhysicsVector RotationalVelocity + { + get { return m_rotationalVelocity; } + set { m_rotationalVelocity = value; } + } public override bool IsPhysical { get { return false; } -- cgit v1.1