From 318376707de4f5406958239eac069f24ef8ef62a Mon Sep 17 00:00:00 2001 From: Brian McBee Date: Sat, 18 Aug 2007 23:05:02 +0000 Subject: starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet. --- OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs') diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 6732d98..a990318 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -90,7 +90,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) { return null; } -- cgit v1.1