From f7d09b898ad6df32b3f07cb64657623980178c2f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Jun 2013 23:14:28 +0100 Subject: Make the concept of namespaces explicit in dynamic attributes This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace. --- .../Materials/MaterialsDemoModule.cs | 26 +++++++++------------- 1 file changed, 10 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs index 4ab6609..5b15a73 100644 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs @@ -178,7 +178,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule void GetStoredMaterialsForPart(SceneObjectPart part) { - OSDMap OSMaterials = null; + OSD OSMaterials = null; OSDArray matsArr = null; if (part.DynAttrs == null) @@ -188,23 +188,20 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule lock (part.DynAttrs) { - if (part.DynAttrs.ContainsKey("OS:Materials")) - OSMaterials = part.DynAttrs["OS:Materials"]; - if (OSMaterials != null && OSMaterials.ContainsKey("Materials")) + if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) { - - OSD osd = OSMaterials["Materials"]; - if (osd is OSDArray) - matsArr = osd as OSDArray; + OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); + materialsStore.TryGetValue("Materials", out OSMaterials); } - } - if (OSMaterials == null) - return; + if (OSMaterials != null && OSMaterials is OSDArray) + matsArr = OSMaterials as OSDArray; + else + return; + } m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials)); - if (matsArr == null) { m_log.Info("[MaterialsDemoModule]: matsArr is null :( "); @@ -215,7 +212,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule { if (elemOsd != null && elemOsd is OSDMap) { - OSDMap matMap = elemOsd as OSDMap; if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) { @@ -232,7 +228,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule } } - void StoreMaterialsForPart(SceneObjectPart part) { try @@ -277,7 +272,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule OSMaterials["Materials"] = matsArr; lock (part.DynAttrs) - part.DynAttrs["OS:Materials"] = OSMaterials; + part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials); } catch (Exception e) { @@ -285,7 +280,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule } } - public string RenderMaterialsPostCap(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) -- cgit v1.1