From beeec1c46726a266edf5c8260f9cf4e4e6f91c8a Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 8 Nov 2013 20:53:37 -0800 Subject: varregion: elimination of Constants.RegionSize from all over OpenSimulator. Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes. --- .../OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | 5 ++++- .../OptionalModules/World/TreePopulator/TreePopulatorModule.cs | 4 ++-- 2 files changed, 6 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index c550c44..3317b21 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs @@ -169,7 +169,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady c.Channel = m_channelNotify; c.Message += numScriptsFailed.ToString() + "," + message; c.Type = ChatTypeEnum.Region; - c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); + if (m_scene != null) + c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30); + else + c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); c.Sender = null; c.SenderUUID = UUID.Zero; c.Scene = m_scene; diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 8144870..e4a3382 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs @@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator position.X = s_tree.AbsolutePosition.X + (float)randX; position.Y = s_tree.AbsolutePosition.Y + (float)randY; - if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && - position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && + if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 && + position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 && Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) { UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; -- cgit v1.1