From 832c35d4d5288de0f976e40ede1c8f2ad7df4bcf Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 22 Aug 2013 20:05:57 +0100 Subject: Stop "sit user name" and "stand user name" console commands from trying to sit/stand avatars already sitting/standing --- .../OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs index e9cb213..4a591cf 100644 --- a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs @@ -119,6 +119,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand foreach (ScenePresence sp in scenePresences) { + if (sp.SitGround || sp.IsSatOnObject) + continue; + SceneObjectPart sitPart = null; List sceneObjects = m_scene.GetSceneObjectGroups(); @@ -169,8 +172,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand foreach (ScenePresence sp in scenePresences) { - MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name); - sp.StandUp(); + if (sp.SitGround || sp.IsSatOnObject) + { + MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name); + sp.StandUp(); + } } } -- cgit v1.1