From 5a18ea31cf9d9a97fc1a65f8623b633c244221c2 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 30 Jan 2017 13:59:05 +0000 Subject: Make negative asset caching actually work Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway. --- OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs index 3d2de82..e8cb052 100644 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs @@ -329,8 +329,7 @@ namespace OpenSim.Region.OptionalModules.Materials AssetBase matAsset = m_scene.AssetService.Get(id.ToString()); if (matAsset == null || matAsset.Data == null || matAsset.Data.Length == 0 ) { - if (id != UUID.Zero) - m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id); + //m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id); return; } -- cgit v1.1