From 373455a6fa8b7f7329fb02bc43de257df2410191 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Sun, 5 Jul 2015 15:56:45 +0300 Subject: Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") --- OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs index 9413f09..e95889d 100644 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs @@ -233,7 +233,7 @@ namespace OpenSim.Region.OptionalModules.Materials GetStoredMaterialInFace(part, te.DefaultTexture); else m_log.WarnFormat( - "[Materials]: Default texture for part {0} (part of object {1)) in {2} unexpectedly null. Ignoring.", + "[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.", part.Name, part.ParentGroup.Name, m_scene.Name); foreach (Primitive.TextureEntryFace face in te.FaceTextures) -- cgit v1.1