From 28c4dc9be490a3beedccb17bc1b411e45cced846 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 5 Nov 2011 01:38:42 +0000 Subject: Fix NPC sitting for prims without a sit target. This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon. --- .../Region/OptionalModules/World/NPC/NPCModule.cs | 2 +- .../World/NPC/Tests/NPCModuleTests.cs | 41 ++++++++++++++++++++-- 2 files changed, 40 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 10181aa..56ff367 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC ScenePresence sp; scene.TryGetScenePresence(agentID, out sp); sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero); - sp.HandleAgentSit(m_avatars[agentID], agentID); +// sp.HandleAgentSit(m_avatars[agentID], agentID); return true; } diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 174d74c..d2b79f7 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests } [Test] - public void TestSitAndStand() + public void TestSitAndStandWithSitTarget() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); @@ -245,12 +245,49 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests ScenePresence npc = scene.GetScenePresence(npcId); SceneObjectPart part = SceneHelpers.AddSceneObject(scene); - // We must have a non Vector3.Zero sit target position otherwise part.SitTargetAvatar doesn't get set! part.SitTargetPosition = new Vector3(0, 0, 1); npcModule.Sit(npc.UUID, part.UUID, scene); Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); + Assert.That( + npc.AbsolutePosition, + Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); + + npcModule.Stand(npc.UUID, scene); + + Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); + Assert.That(npc.ParentID, Is.EqualTo(0)); + } + + [Test] + public void TestSitAndStandWithNoSitTarget() + { + TestHelpers.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); + + // FIXME: To get this to work for now, we are going to place the npc right next to the target so that + // the autopilot doesn't trigger + Vector3 startPos = new Vector3(1, 1, 1); + + INPCModule npcModule = scene.RequestModuleInterface(); + UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); + + ScenePresence npc = scene.GetScenePresence(npcId); + SceneObjectPart part = SceneHelpers.AddSceneObject(scene); + + npcModule.Sit(npc.UUID, part.UUID, scene); + + Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); + Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); + + // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the + // default avatar. + Assert.That( + npc.AbsolutePosition, + Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.8857438f))); npcModule.Stand(npc.UUID, scene); -- cgit v1.1