From 2b990a61bfa88e13d5ad19602e6acef751ea473c Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Fri, 7 Aug 2009 20:31:48 -0400 Subject: This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. --- .../Agent/InternetRelayClientView/Server/IRCClientView.cs | 2 +- OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs | 4 ++-- OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs | 2 +- OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs | 2 +- .../Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | 4 ++-- 5 files changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/OptionalModules') diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 44bd716..08fc61f 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -513,7 +513,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server public Vector3 StartPos { - get { return new Vector3(128, 128, 50); } + get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); } set { } } diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs index 2f1dbc1..9273fb5 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs @@ -50,8 +50,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // Local constants - - private static readonly Vector3 CenterOfRegion = new Vector3(128, 128, 20); + + private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); private static readonly char[] CS_SPACE = { ' ' }; private const int WD_INTERVAL = 1000; // base watchdog interval diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs index ba3f3e5..203948e 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs @@ -45,7 +45,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(128, 128, 20); + private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); private const int DEBUG_CHANNEL = 2147483647; private static int _idk_ = 0; diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs index d3f3e10..f2c6db1 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs @@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Scripting.RegionReady c.Channel = m_channelNotify; c.Message += numScriptsFailed.ToString() + "," + message; c.Type = ChatTypeEnum.Region; - c.Position = new Vector3(128, 128, 30); + c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); c.Sender = null; c.SenderUUID = UUID.Zero; diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 3e9c326..d4bba10 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs @@ -755,8 +755,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator position.X = s_tree.AbsolutePosition.X + (float)randX; position.Y = s_tree.AbsolutePosition.Y + (float)randY; - if (position.X <= 255 && position.X >= 0 && - position.Y <= 255 && position.Y >= 0 && + if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && + position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) { UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; -- cgit v1.1