From f61e54892f2284b6f89bacf3069467c05b2eea11 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 8 Dec 2011 18:34:23 +0000 Subject: On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces --- OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 152377a..ed60976 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -43,7 +43,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC private readonly UUID m_uuid = UUID.Random(); private readonly Scene m_scene; - public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) { m_firstname = firstname; @@ -57,6 +56,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC get { return m_scene; } } + public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } + public void Say(string message) { SendOnChatFromClient(message, ChatTypeEnum.Say); @@ -841,6 +842,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC public void Start() { + // We never start the client, so always fail. + throw new NotImplementedException(); } public void Stop() -- cgit v1.1