From c34ab0ee669f674b29d863267e64104b1a3437ef Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Mon, 12 Dec 2011 02:43:38 -0800 Subject: Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding --- OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index dce0ec8..9c66b25 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -175,7 +175,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); // For now, we'll make the scene presence fly to simplify this test, but this needs to change. - npc.PhysicsActor.Flying = true; + npc.Flying = true; scene.Update(); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); -- cgit v1.1