From a333c60f28acf1298c929f9129d3537f3f97e638 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Aug 2011 22:34:05 +0100 Subject: refactor: rename the move to position methods to move to target to be consistent with terminology used by scene object part and elsewhere --- OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index a78ad0c..1d88e43 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -74,7 +74,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC { // m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0} {1}", presence.Name, presence.UUID); // We are close enough to the target for now - presence.ResetMoveToPosition(); + presence.ResetMoveToTarget(); presence.Velocity = Vector3.Zero; // FIXME: This doesn't work @@ -86,7 +86,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC else { Vector3 agent_control_v3 = new Vector3(); - presence.DoMoveToPositionUpdate(ref agent_control_v3, presence.Rotation, false, true); + presence.HandleMoveToPositionUpdate(ref agent_control_v3, presence.Rotation, false, true); presence.AddNewMovement(agent_control_v3, presence.Rotation); } // @@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC m_log.DebugFormat( "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); - sp.DoMoveToPosition(pos); + sp.MoveToTarget(pos); } } } -- cgit v1.1