From 54ce0293423b4286fe62cbadc3b1441cae5f78eb Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 4 Aug 2011 02:31:40 +0100 Subject: if an NPC move to target is above the terrain then make it fly to destination --- OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 2215495..30e81fc 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -62,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC { lock (m_avatars) { - if (m_avatars.ContainsKey(presence.UUID)) + if (m_avatars.ContainsKey(presence.UUID) && presence.MovingToTarget) { double distanceToTarget = Util.GetDistanceTo(presence.AbsolutePosition, presence.MoveToPositionTarget); // m_log.DebugFormat( @@ -72,8 +72,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC // Check the error term of the current position in relation to the target position if (distanceToTarget <= ScenePresence.SIGNIFICANT_MOVEMENT) { -// m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0} {1}", presence.Name, presence.UUID); - // We are close enough to the target for now + m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name); + // We are close enough to the target presence.Velocity = Vector3.Zero; presence.AbsolutePosition = presence.MoveToPositionTarget; presence.ResetMoveToTarget(); @@ -86,6 +86,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC } else { + m_log.DebugFormat( + "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}", + presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); + Vector3 agent_control_v3 = new Vector3(); presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation); presence.AddNewMovement(agent_control_v3, presence.Rotation); -- cgit v1.1