From 4b88f04c0afd36f9e88680bbafb7ccc4680fd504 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 12 Aug 2011 22:46:42 +0100 Subject: minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off --- OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index c764c20..11fda6d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -105,9 +105,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC } else { - m_log.DebugFormat( - "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}", - presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); +// m_log.DebugFormat( +// "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}", +// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); Vector3 agent_control_v3 = new Vector3(); presence.HandleMoveToTargetUpdate(ref agent_control_v3); -- cgit v1.1