From 36f7d36fa1556d2b9356bc9bc5d9b16fc81eb96a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 11 Aug 2011 02:54:15 +0100 Subject: instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement() --- OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 0e313df..9b86abb 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -107,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC Vector3 agent_control_v3 = new Vector3(); presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation); - presence.AddNewMovement(agent_control_v3, presence.Rotation); + presence.AddNewMovement(agent_control_v3); } // //// presence.DoMoveToPositionUpdate((0, presence.MoveToPositionTarget, null); -- cgit v1.1