From 21d8a6b0e8f1480a5ac75ae4e76d01d4ae2fb13f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Aug 2011 23:06:18 +0100 Subject: extend move test to check one beat of the simulator without actually asking the npc to move. --- OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/World') diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 46e39ef..4e2b5f1 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -87,7 +87,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests public void TestMove() { TestHelper.InMethod(); - log4net.Config.XmlConfigurator.Configure(); +// log4net.Config.XmlConfigurator.Configure(); IConfigSource config = new IniConfigSource(); @@ -106,6 +106,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests ScenePresence npc = scene.GetScenePresence(npcId); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); + // For now, we'll make the scene presence fly to simplify this test, but this needs to change. + npc.PhysicsActor.Flying = true; + + scene.Update(); + Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); + // Not yet complete } } -- cgit v1.1